Showing posts with label foot. Show all posts
Showing posts with label foot. Show all posts

Thursday, August 20, 2009

Foot Matching

One of my latest work creations came about after reading through a post-mortem on Ratchet and Clank. But, it will only be a valid solution, if the characters you're animating are going to remain in the same place...so, animating over the origin in Maya or Max or what have you.

It consists of a simple window, in which you can input the desired walk or run speed of a character, and the distance in which their legs are spread during the cycles. It then proceeds to create footprints of your character in a line, like on a treadmill, moving at the specified rate. It doesn't necessarily match the stride length of the character, since that will vary too much to put into a script. BUT, it will give us a reference for how quickly the feet should be moving to match the translation in game. This will eliminate a LOT of the guess and check work, and should move things along nicely. And, it was fun to get cracking into the code again.