So, work has been a bit slow lately as we're waiting for some concept and modeling work to finish up, so I've been exploring some new rigging techniques and general MEL knowledge.
If any of you are familiar with Sean Nolan, he had posted some info on his site about a ribbon spine setup that can rotate beyond 180° and a skin sliding/deformation setup that is joint-based, meaning it will work in game. So, I spent today trying to figure out how those things were working and actually managed to make some progress. I'll post more info about that later, including how to recreate the files. Well... I'll see how much I can explain without infringing on certain copyright laws.